Diablo IV - Garden of Delights - Diego Abreu

Diego Abreu

Illustration

One of the most amazing jobs I’ve participated in the Black Madre team.

Lilith is back, and we’ve turned all the hate she sowed into a great work of art. We were honored with an invitation from Dude and Blizzard to create a representation of the hellish world of the highly anticipated Diablo IV game.
Seeking inspiration from the magnificent triptych of 1494, “Garden of Earthly Delights”, by Bosch, we brought the “Garden of Hell” to life. This painting is one of the most visited in Spain and is now given a much darker approach, reflecting the medieval setting and the duality between good and evil present in the game.
Our reinterpretation is rich in references and parallels, starting with the composition of three panels that portray heaven and hell, good and evil. At the center we find Lilith as “the temptation, the demonic speech that lures peasants to evil”. Jardim do Inferno faithfully conveys the message intended by Bosch: the destiny of humanity and the daily struggle between good and evil. “Garden of Earthly Delights” represents the “orderly madness, the mixture between the sacred and the profane, the chaos of life with an indescribable imagination”, which made it a universal icon.

The artwork was exhibited at the Prado Museum, in Madrid, and featured several passages from the game, becoming a great ritual for both art lovers and fans of the game.

Cliente: Blizzard
Agência: DUDE London
Campanha: El Jardín del Infierno
Direção de arte: André Maciel
Diretor de atendimento: Tina Castro
Head de Planejamento: Leticia Alves
Planejamento: Beatriz Perrote
Head de Produção: Laryssa ANdrade
Produção: Felipe Ribs
Atendimento Executivo: Camila Holzmann, Giovana Destro
Head of Art: Ícaro Yuji
Ilustradores: Rafael Duque, Victor Goularte, Diego Abreu, Bruno Ferrante, Pedro Gabriel, Bob Souzza, Estevan Silveira, Rafael Sarmento, Rodrigo Sansei
Diretor de Animação: Cesar Maciel
Animadores: Ramona Krüger, Doug Alexis
Audio: Vox Haus